Siege of Orgrimmar Preview Thok the Bloodthirsty

You tin sort of guess what this boss will do if your raid group wipes. There won't really exist any corpses of your group left when Thok is finished. Patch 5.4'south Siege of Orgrimmar will feature a trend that started in patch 5.2: Fighting raid sized dinosaurs!

Know what's more worse than fighting dinosaurs with laser beams? A hungry one. Read on to find out virtually other dietary alternatives for Thok the Bloodthirsty.

Thok is a multi-phase dominate that yous'll get to subsequently on in the Siege of Orgrimmar instance. Let's go over what he does and how my raid group dealt with him.

Phase 1

For the tanks, I hope y'all're great at the lateral shuffle. Thok's Fearsome Roar will dish out around 200k damage in a frontal cone which applies a debuff. They'll exist taking 50% more per debuff stack. Tag out and in as needed. Ensure that Thok is facing to the side while the rest of the raid is somewhere to the side of him. If the raid stands behind him, they'll exist hitting with a nasty Tail Lash. In other words, presume standard event dragon slaying position with the raid on the side.

Siege of Orgrimmar Preview Thok the Bloodthirsty

Thok has a gradual energy build up. When he reaches total, he'll belch and inflict serious damage to anybody that also interrupts spellcasts (Deafening Screech). Whenever that gets discharged, his free energy regeneration charge per unit goes up. Speaking of AoE, Thok has a shock neckband around him that volition likewise deal periodic harm to random players.

At that place is one terminal thing that makes Thok a little unsafe. In virtually multiphase fights, the side by side phase is either triggered due to time spent or harm dealt to the dominate. In this case, Thok has a special mechanic called Bloodied. If a role player falls beneath 50% wellness, Thok can smell their claret. If 5 or more than bloodied players are within 10 yards of each other, the aroma of claret overwhelms Thok and he starts going into a frenzy. For our purposes, we wanted to push button into the adjacent phases equally early as possible which is why we stacked up. It has the side benefit of ensuring that nosotros wouldn't become overwhelmed from Deafening Screech either.

Phase ii - Frenzy for Claret!

Thok will immediately roar and knock abroad any players standing in front of him. He can't be tanked and he'll fixate on players at random. Fixated players need to beginning running and putting some distance between them and Thok before they become his next tiffin. Anyone caught dies immediately. Afterwards several (seemingly long) seconds, he'll switch to a unlike player and brainstorm hunting them instead.

Siege of Orgrimmar Preview Thok the Bloodthirsty

That initial roar of Thoks is going to attract the attention of a Kor'kron Jailer. Your party needs to take him out as quick as possible. When the jailer becomes neutralized, your raid members can catch a cardinal and open up a cell with one of the prisoners below. They'll endeavor to help you throughout the fight.

By the way, the longer y'all have in neutralizing the Jailer, the faster Thok will move.

Siege of Orgrimmar Preview Thok the Bloodthirsty

Prisoners of war

Akolik starts off every bit an appetizer and will attempt to attract Thok's attention. He ends upward beingness successful and gets gobbled upwards. Thok and then gains his powers. Thok'southward Fearsome Roar gets replaced with Acid Breath (Information technology's effectually 400k damage in a frontal cone which reduces armor effectiveness by xx% a stack). Keep healing cooldowns available for this one specifically.

Corrosive Blood - Deals ~40000 harm at kickoff before ticking for 20000 harm every ii seconds for thirty seconds. The numbers aren't final and will most likely to proceed to change.

Waterspeaker Gorai will be freed next. Remember helping him out back on Kun-Lai Acme? I wonder how he got captured. Gorai and his followers will help heal your party. The Waterspeaker is also going to effort to distract Thok and ends up being served every bit a chief course. I guess Thok has a taste for seafood. Thok's Blood Frenzy stops and his roar gets replaced with Freezing Breath. Information technology deals around 200k damage to players in a frontal cone. After five stacks, the player is entombed in water ice.

Icy Blood - His skin starts to freeze and crack spitting our plumes of ice. Players volition randomly receive around 120k harm simply will exist coated in water ice. Similar to Freezing Breath, if they receive 5 stacks, they'll be frozen in ice.

Warmaster Montak is about to be the last course. The raid'due south weapons will be empowered with additional fire damage. Of course, Thok craving some extra spicy food will eventually devour the Warmaster. His roar will exist replaced with a Scorching Breath dealing approximately 200k Burn damage in a cone. The flames will cause a DoT on affected players for around 75k damage every 2 seconds.

Called-for Blood - Thok'southward Skin is coated with oil that deals around 80000 fire harm to random enemies and leaving fire puddles at their feet . Stay mobile.

The 1 thing I'k non certain about in the meet is if we were able to decide what order the prisoners could be freed in. We died fairly early on and weren't able to get equally far in the testing as nosotros'd like. it could be random, a specific order, or an order at the raid's discretion. I suspect healers are going to take a field 24-hour interval with all the incidental damage that's going out. Everyone needs to know what'southward happening at each stage of the encounter and to react accordingly. With enough practise (and DPS), Thok should somewhen fall. Too bad about the rest of the NPCs he ingests though. Logically, one would think he'd eat Warmaster Montak first then become for Waterspeak Gorai to help chill his breath a picayune.

There's a great achievement towards the stop that involves Thok getting eaten by a supposedly actually massive snail [Mega Snail vs. Giant Dinosaur]. Yous have to pop the cage open somehow and allow the snail out and avert it long plenty for it to eventually feed on Thok'due south corpse. I thought the snail trash leading up to Ji-Kun was bad. This must be the mother of all snails or something.

WoW Insider Siege of Orgrimmar previews

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